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AI Insights · Timothy · October 2021

Top 5 Science Games in Norway Q3 2021: Unified Platform Performance

In Q3 2021, the top 5 science games on a unified platform in Norway showed diverse trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.

Top 5 Science Games in Norway Q3 2021: Unified Platform Performance

In the third quarter of 2021, Norway's top 5 science games on a unified platform exhibited varying performance metrics across downloads, revenue, and active users. Here's a detailed look at the trends for each game:

Plague Inc. from Ndemic Creations experienced fluctuating weekly revenue, peaking at approximately $439 in mid-July and ending the quarter around $251. Weekly downloads saw a high of 291 in late July before declining to 156 by the end of September. Active users followed a similar trend, rising to 640 in late July but gradually decreasing to 430 by the quarter's end.

Cell Expansion Wars by MOBIRIX showed a relatively stable performance in revenue, with a peak of $332 in late July and a low of $156 at the end of September. Downloads remained modest, peaking at 60 in late June and dropping to 30 by the quarter's close. Active users saw a steady decline from 531 in late June to 357 by the end of September.

Jetpack Joyride by Halfbrick Studios demonstrated a significant increase in weekly revenue, reaching $212 in early September before settling at $101 by the end of the month. Downloads fluctuated, peaking at 798 in early July and ending at 470 in late September. The game maintained a high number of active users, starting at 3.7K and peaking at 4.6K in mid-September.

Cell to Singularity: Evolution from Computer Lunch saw its revenue peak at $184 in late September, following a low of $31 in early September. Downloads varied, with a high of 142 in early July and a low of 66 in late August. Active users showed a gradual decline from 626 in late June to 550 by the end of September.

Homo Evolution by Azur Interactive Games Limited recorded a peak revenue of $108 in mid-September, with a low of $58 in late June. Downloads peaked at 337 in late July and saw a significant drop to 135 by the end of September. The game’s active users followed a similar trend, peaking at 833 in late July and declining to 454 by the quarter's end.

These insights are based on data from Sensor Tower, which provides a comprehensive look at app performance metrics. For more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021